- 1. Introduction — Overview of the KOL-to-Earn vision
- 2. Core Tokenomics — Supply, fee splits, reward pool
- 3. Phase 1 — Raid Bot — Eligibility, points, dice multiplier
- 3.4 Reward Formula — Proportional split with worked examples
- 3.5 Fee Sources — How trading fees fund the pool
- 4. Phase 2 — KOL Leaderboard — Call tracking, rankings, Hall of Fame
- 5. The Flywheel — Self-reinforcing growth loop
- 6. 6-Month Roadmap — Phases and milestones
- 7. Mission & Vision — Hold. Raid. Rank. Earn.
King of Kols ($KOL) is a KOL-to-Earn protocol on Solana. It rewards holders and raiders for driving genuine social attention on X/Twitter. Unlike typical meme coins, Raid-to-Earn is live from Day 1.
Powered by a Telegram bot, $KOL automates wallet linking, X verification, raid tracking, leaderboards, Hall of Fame, and daily on-chain SOL distributions — creating a transparent, self-sustaining ecosystem where community engagement directly fuels token value through fees and burns.
- Total Supply: 1,000,000,000 $KOL (launched on Pump.fun)
- Fee Split (from Pump.fun creator fees / Raydium LP post-migration):
- 50% → Reward Pool — Daily SOL distributions to active holders and raiders
- 50% → Marketing Treasury — Ads, DEX boosts, influencers, listings
- Buyback & Burn Engine — Ongoing mechanism to reduce supply and strengthen holder value.
Eligibility
To receive SOL rewards, all three conditions must be met:
- Hold ≥ 1,000,000 $KOL in a linked Solana wallet — checked on-chain at every distribution
- Link a Solana wallet via
/linkwalletin the Telegram bot - Earn ≥ 1 raid point in the current 24h cycle
Points per Action
| Action | Points | Verification |
|---|---|---|
| 🔁 Retweet | 2 pts | ✓ Verified via SocialData API |
| 💬 Reply | 5 pts | ✓ Verified via SocialData API |
| 🔖 Bookmark | 25 pts | Self-reported (X API hides bookmarks from third parties) |
| 🎲 Dice Bonus | 1x → 5x | Multiplies all points earned in that raid |
Note: Likes are not included — X/Twitter made likes private in 2023, making third-party verification impossible.
Dice Multiplier System
Before each raid, participants can roll their dice for a point multiplier:
- Up to 3 rolls per raid — choose to keep a roll or try your luck again
- Once you reroll, the previous result is gone — no going back
- The 3rd roll is always final and locks automatically
- Multiplier resets after each raid ends and after each 24h distribution
Dice tiers: 🎲 (1x) · 🎲🎲 (1.5x) · 🎲🎲🎲 (2x) · ⚡🎲⚡ (3x) · 🔥🎲🔥 (4x) · 👑🎲👑 (5x)
The reward pool splits proportionally every 24 hours using a combined weight formula. No tiers, no caps on distribution, no complex normalization — 100% of the pool always distributes.
Example — 3 Participants
The Reward Pool is funded exclusively from real trading activity — no artificial inflation:
| Fee Source | Frequency | Split |
|---|---|---|
| Pump.fun Creator Vault | Every 30 minutes | 50% Pool / 50% Marketing |
| Raydium CPMM LP Fees | Every 30 minutes | 50% Pool / 50% Marketing |
More trading volume = larger reward pool = bigger payouts for raiders. The system is self-funding.
Phase 2 introduces a public KOL tracking dashboard measuring the real market impact of calls made on X:
- Auto-detection — Any tweet mentioning $KOL is captured, timestamped, and attributed automatically
- 1-Hour Impact Window — Buy volume in the 60 minutes after each call = that call's score
- Hourly Leaderboard — Rankings reset every hour. Top caller gets crowned to the Hall of Fame
- Hall of Fame — Permanent record of hourly champions
- Live Price Chart — Candlestick chart with KOL call markers pinned on-chart
More Holders → More Raiders → More Social Attention → More Volume → More Fees → Bigger Reward Pool → More Raiders.
The Crown Rewards Attention. Every SOL distributed to active raiders is earned through real engagement — not marketing spend, not bots.
Phase 1 — Launch & Conquest (Month 1) ● LIVE
Token launch on Pump.fun. Raid-to-Earn bot live from day 1. Wallet and X linking. 50/50 fee split. Proportional SOL distribution every 24h. Goals: 2,500 holders, 500 linked wallets.
Phase 2 — Kingdom Growth (Month 2) 🔧 IN DEV
KOL leaderboard V1, hourly rankings, Hall of Fame, price chart with call markers. Goals: 5,000 holders.
Phase 3 — Dominate Attention (Months 3–4)
AI-powered call tracking, KOL database, DEXTools and CoinGecko listings. Market cap milestone boosts.
Phase 4 — Kingdom Wars (Month 5)
Community battle events with bonus reward pools. Goal: 15,000–20,000 holders.
Phase 5–6 — The Attention Economy (Month 6)
Sponsored raids, Crown Marketplace, 25,000+ holders, millions of verified engagements.
Hold. Raid. Rank. Earn.
The more genuine attention you create, the more you earn. $KOL aligns holder incentives with real on-chain growth — not fake volume, not bots, but real community engagement verified on-chain.
RAID. RANK. RULE. 👑